Middle
Full time
Negotiable
Remote
About the company
Our client is a mobile game studio founded by senior experts with proven experience in building successful games and strong expertise in marketing and monetization. The team is focused on developing commercially successful puzzle, word, and sorting games for a wide audience.
They value transparency, autonomy, proactive communication, and responsibility.
We are looking for
We are looking for a creative and proactive 2D Artist with strong UI/UX skills to join our mobile puzzle team and own the full visual pipeline — from art and interface design to animations, VFX, and in-engine implementation in Unity.
In our games, visuals are a core part of gameplay and player feedback.
What are you working on?
- Genres: Casual, Word Games
- Platforms: Mobile
For which tasks (responsibilities)?
Create 2D art for mobile puzzle games (game elements, interactive objects, UI, icons, feedback elements).
Design clear, intuitive, and readable interfaces as part of gameplay.
Create animations for gameplay elements and UI interactions.
Create visual effects (VFX) to enhance player feedback, progression, and rewards.
Implement all visuals directly in Unity (UI, sprites, animations, effects).
Fine-tune layouts, timing, and visual feedback in running builds.
Work closely with designers and developers, iterate based on gameplay, UX, and metrics.
Prepare assets for different screen sizes and aspect ratios.
Use Git as part of the team workflow.
What kind of professional are we looking for?
Must-have:
3+ years of experience as a 2D Artist in mobile games.
Strong 2D art and UI/UX skills.
Experience creating game UI as part of gameplay.
Strong understanding of animation principles.
Practical experience with animations and VFX.
Experience with After Effects, Spine or similar tools.
Confident work with Unity (UI, sprites, animations, effects).
Experience using Git in a team environment.
Understanding of mobile performance constraints.
Portfolio with 2D art, UI, animations, and effects.
Nice-to-have:
Basic or intermediate 3D skills.
Experience with Unity VFX, particle systems, shaders.
Experience in casual / puzzle games.
Experience with live games and frequent updates.
What is important for us in a person?
Comfortable working directly in Unity, not only in mockups.
Self-sufficient, hands-on approach.
Owns the full visual pipeline end-to-end.
Strong sense of gameplay and player experience.
Proactive, does not wait for detailed instructions for every step.
What are the conditions and bonuses?
Fully remote work with flexible schedule (team core hours).
Contract-based employment with payments in USD/EUR.
Paid leave: 20 vacation days, 10 sick days, 10 public holidays annually.
Creative freedom.
Professional growth.
Transparent management, and an opportunity to directly influence products and processes.
Future benefits: bonus system, health insurance, sports allowance.
The selection process
Recruiter screening
HR interview
Technical interview
Additional call with the CEO
Offer