Middle Level / Environment Artist

Eschatology Entertainment,Posted yesterday

Middle

Full time

Negotiable

Remote

International game studio Eschatology Entertainment invites a talented and experienced Environment/Level Artist to join our team. We are looking for a highly skilled and motivated person with refined artistic taste, who loves to create worlds from scratch. Our team is made up of strong professionals who have developed and released world-famous games. We can provide an opportunity to develop and grow in various directions. We have over 50 specialists, not counting outsource and outstaff. 

What are you working on?
  • At what stage of the project(s)? Production
  • Genres: Shooter, Souls-like
  • Platforms: PC, Console
Team size and structure?

51-100

For which tasks (responsibilities)?
  • Full cycle of creating and development of locations (from common props and modular sets till set dressing and final polishing) in cooperation with Lead and Art/Visual Director. 

  • Follow the artistic aesthetic of the project.  

  • Optimize assets for performance while ensuring they meet artistic and gameplay requirements. 

  • Participate in level design discussions to ensure environments enhance player experiences and gameplay. 

  • Utilize lighting and atmospheric techniques to create visually captivating and immersive worlds. 

  • Collaborate with technical artists to implement and optimize environment assets in the game engine. 

  • Stay up-to-date with industry trends and emerging technologies to continually enhance your skills.  

What kind of professional are we looking for?
  • Proven experience as an Environment/Level Artist in the game development industry, with a strong portfolio highlighting your abilities.  

  • Cultivated aesthetic sense, eye for detail. 

  • Creative imagination, positive thinking, and advanced soft skills.  

  • Understanding of level creation pipeline and workflows 

  • Proficiency in 3D modeling software such as Maya, 3ds Max, or Blender. 

  • Excellent knowledge of texturing and material creation using software like Substance Painter or similar. 

  • Familiarity with PBR (Physically Based Rendering) workflow. 

  • Strong understanding of level design principles and gameplay considerations. 

  • Experience with Unreal Engine 4/5 

  • Exceptional artistic and creative skills, with a strong eye for composition and storytelling through environments. 

  • Effective communication and collaboration skills. 

  • Ability to work efficiently and meet project deadlines. 

  • Passion for gaming and a deep appreciation for the role of environments in creating immersive game worlds. 

Will be a plus: 

  • Experience working on AA / AAA game projects with a focus on Environment Art. 

  • Knowledge of world-building techniques and terrain generation tools. 

  • Understanding the process of foliage creation.  

  • Experience with photogrammetry or other advanced scanning techniques. 

  • Knowledge of procedural material creation (Substance Designer)  

What are the conditions and bonuses?
  • Work format: remote (from home) 

  • Trial period: 3 months 

  • Type of employment: 40-hour work week 

  • Flexible schedule with mandatory attendance hours from 12:00 to 16:00 (Cyprus) 

  • Medical insurance 

  • 24 working days paid vacation 

  • Corporate holidays: 
    January, 1 
    May, 1 
    Dec. 25 
    Dec. 31 

  • 3 paid day-offs per quarter (replacing public holidays as our employees work from different countries) 

  • Sick days upon request to the team lead 

  • Corporate events and meetings with our amazing team 

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Eschatology Entertainment

Company type: developer

Employees: 51-200

Platforms: PC, Console

Genres: Shooter, Souls-like

https://ee.games

View all vacancies from Eschatology Entertainment
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