UI/UX Designer

Hypercell Games , Posted 3 months ago

Full time

Negotiable

Remote

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Hypercell Games is a studio specializing in the development of hybrid-casual and puzzle mobile games.

Our games are played by millions of users worldwide, and we continue to actively expand.

Here's what you need to know about us:

  • Sand Balls game – 348 M+

  • Rope and Balls – 47 M+

  • Freaky Stan – 32 M+

  • Garden Balls – 20 M+

  • Run&Gun – 13 M+

  • Unpuzzle – 12 M+

Know where the green button should go? Find the "Apply" button!

We are rapidly growing and are currently in search of a UI/UX Designer!

What are you working on?
  • Genres: Action, Puzzle, Casual, Hyper-casual
  • Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
  • Collaborate with product managers to create User Flow and UI for multiple projects;

  • Interact and collaborate with team members from various departments such as design, art, and programming;

  • Design visually appealing, intuitive, and effective user interfaces;

  • Apply and maintain a consistent artistic standard across the entire project interface;

  • You may also be tasked with ASO needs, such as creating app icons and store screenshots.

What kind of professional are we looking for?
  • 3+ years of experience as a UI/UX Designer;

  • Proficiency in designing clear wireframes, interactive prototypes, and user flows using Figma;

  • A player-centric mindset, with the ability to advocate for the player's perspective;

  • Ability to take ownership of the UX for multiple features;

  • Ability to rapidly produce high-quality work and iterate as needed to find the best solutions;

  • Excellent verbal and written communication skills, enabling the effective articulation and understanding of user needs;

  • Strong online portfolio demonstrating user-centered design solutions with robust visual direction and interaction design;

  • Passion for creating and playing games.

As a Plus:

  • Expertise in UX interaction and design principles, including rapid prototyping, concept diagrams, user scenarios, wireframes, flows, experience maps, design patterns, and annotated comps;

  • Knowledge of user research methodologies;

  • Proficiency in motion design.

Why do we enjoy working here?
  • The opportunity to work on games played by millions of players;

  • Implement your bold ideas;

  • Work from anywhere in the world, as all work processes are set up for remote work;

  • Paid vacation;

  • Support for professional development (training, coaching, and more);

  • Opportunity to grow and develop with the company;

  • Supportive and warm working atmosphere within the team.

The selection process

Click Apply here or find us through the email: career@hypercell.games.

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Hypercell Games

Company type: developer, publisher, product

Employees: 11-50

Platforms: Mobile

Genres: Action, Puzzle, Racing, Strategy, Shooter, Casual

http://hypercell.games

View all vacancies from Hypercell Games
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